![]() The scheme deck for this scenario is one card, the break-in! Put this card into play on its ia side. Stack Rhino's Villain deck in sequential order, so that Rhino (I) is on the top and Rhino (II) is on the bottom. Use Rhino as the Villain, with Rhino (I) and rhino (II) as the villain deck. Select a villain and put their villain deck and main scheme deck into play near the center of the play area. Place stacks of stunned, confused, and tough status cards near this pool. Create a pool of damage tokens, threat tokens, and all-purpose counters within reach of each player. The Captain Marvel deck consists of the remaining captain marvel cards, as well as the aggression (red) and basic (gray) cards from that starter pack.Ĭollect Tokens and Status Cards. The Spider-Man deck consists of the remaining Spider-Man cards, as well as the justice (yellow) and basic (gray) cards from that starter pack. Each player shuffles their player deck and places it near their identity card. Remove all of the captain marvel nemesis cards from the captain marvel deck and set them aside. Remove all of the spider-man nemesis cards from the spider-man deck and set them aside. (The nemesis cards do not start the game in play, but may be brought into play by other card abilities during the game). For each hero being played, set aside their nemesis and the encounter cards for that nemesis. Remove the family emergency card from the captain marvel deck and set it aside. Remove the eviction notice card from the Spider-Man deck and set it aside. For each hero being played, set aside their obligation card. As a group, the players select a first player and place the first player token in front of that player. Set Captain Marvel's nit point DIAL TO 12. Each player sets their hit point dial equal to the starting hit points of their character, found at the bottom of their identity card. Remove the spider-man/peter parker identity card from his deck and (if a second player is playing) remove the Captain Marvel/Carol Danvers identity card from her deck. Each player selects one identity card and places its alter-ego side face up in front of them. ![]() Only the cards in these three decks are used in the tutorial game. The Spider-Man, Captain Marvel, and Rhino decks have been pre-sorted in the core set for convenience. ![]() Instructions for setting up this specific scenario are provided with each step. To set up the first game, perform the following steps in order.įor the first game, we recommend playing with only one or two players and using the heroes Spider-Man and Captain Marvel against the villain Rhino. In the game, the players work together to defeat a villain (controlled by the game) who is trying to complete an evil scheme. Each player takes the role of one Marvel hero, playing the game as that character and their alter-ego. ![]() [Marvel Champions: The Card Game is a cooperative card game for one to four players. ![]()
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